Unit 10



  1. Project 4 Pattern Suite Final.
    Submit final P4 case study package to Instructor/smansfield/Dropbox.
    Include a copy of your case study .pdf in the folder you submit. File save as: choose pdf.
    folder title: LastnameP4
  2. Textbook:  tutorial “Lesson 11 USING BRUSHES TO CREATE A POSTER”. Submit your finished tutorial tutorial .ai file as “Lastname Tutorial11.ai”.

This is the last week to submit late work or to resubmit projects.

from the Syllabus Addendum:

“The five major projects must be submitted in order to be eligible to pass this class or to earn an “Earned F” in this class”

Shut down Illustrator. Open up system preferences. Open up Displays- second row. Choose “scaled” Change screen resolution to 1600 x 900.

10A Illustration tools and functions.

Strategies for creating Photorealistic Illustration: Work large to small, back to front. Blur eyes to see shapes, not names of objects. Get visual, not verbal. Gradient Mesh, Transparency review. Blend, effects review. Gaussian Blur Document Resolution settings.


Work Large to small.

 Biggest areas first. Divide and conquer. Don’t ‘paint the room’. Don’t leap to the details first: that is being premature.

Blur Your Eyes

In a your life drawing classes (Rapid Visualization, Analysis of Form) you are trained to simplify form and shape. The same techniques are applied here: Blur eyes to see shapes, not names of objects.

Get visual, not verbal. This is a drawing exercise and will open up your ability to visualize in other tasks and contexts.

Work with shape

Close your paths. Make shapes. Don’t make a bunch of strings, unless a texture is necessary. But that is down the road. Texture is a final concern, not something that needs to be worked out now.

You are not creating a jigsaw puzzle.

Shapes needn’t fit together in that way. Instead, overlap elements, cover up edges. Work smart, not hard

Speaking of which: Organize Layers

from the start: title and group as you go. Things get confusing very quickly if you don’t. If it’s out of control, stop and organize. Select object(s) to be moved in Layers. Cut them to the clipboard. Create a Layer as a destination. Edit>Paste in Place.

Back to front.

Set the background color/mesh object as a big rectangle. Choose the dominant color with the eyedropper from your photo.

Eyedropper and Swatches. 

Take color samples from your raster image and add them to Swatches using the swatches panel menu>create new.

You don’t have to use the Mesh tool

You don’t have to use the Mesh tool for everything. You don’t have to use the Mesh tool/mesh objects at all. Using Blurs, transparency and graphic styles can create the needed effects with greater ease of use.

Graphic Styles

The Graphic Styles panel stores fill, stroke, opacity, effects. If you need shadows or highlights. Create a graphic style containing the dark fill, low opacity, blur. All of  that can then be applied with a click to selected paths.


Blend options, Blend Spine editing. Closed paths as blend members versus open paths as blend members. Transitioning between blurred members to non blurred members, Opaque to transparent members.

Mesh Review.

Control click eyeball in Layers Panel.

Eyedropper tool (i).

Mesh tool (u).
In extremely oddly shaped areas:  Mesh is rectangular in nature, does not perform well in irregular shapes, large appendages. Instead, apply the gradient mesh to a rectangular object, use irregular shape as a clipping mask. This ensures fine control over both.

Vector Tuts gradient mesh tutorial

VTC Tutorial, if you need review. Requires login. Gradient Mesh 123

Visibility functions.

Option click on Layers eyeball icon hides all but that layer or sublayer, isolates visually.

Command Y toggles Illustrator into (and out of) Outline View. Equivalent to View<Outline View

Command click on Layers eyeball puts only that layer (does not function with sublayers) into Outline view.

Eyedropper tool to sample from raster image.

Graphic Styles

Create shade and tint fill and stroke styles. Apply them in illustration. The file you submit will include shading and tinting graphic styles as shown in class.

The Symbol Tools, Panel

Creating textures: The Symbol Sprayer, other Symbol Tools. Symbols
VTC: video Requires login 

Display type fonts versus Body type fonts review

(Optional) Using Blends to create to create Display type for P6


No time, we will do this in class next week: 10B Screen Grab exercise

Using key command or Application (Applications/Utilities/Grab), take a screen grab or your illustration in Outline View (⌘ Y)

Place into your P6 project on the appropriate artboard.

Note: Now that you know how, you will need to update this next week to capture your updated vector illustration before final submission.

Reminder: The Image Trace function is not to be used in this project.

From the specifications: NO IMAGE TRACING is to be used in this project. The image trace function is useful, but it is not appropriate for this project. I want to see your work; your drawn paths.

Lab Time for Project 

  1. Set up body copy in columns using appropriate body copy typeface.
  2. Set up a preliminary Headline. Come up with a good magazine feature title. Use an appropriate Display type object
  3. Place images of inspiring magazine spreads on one page titled “inspiration” (Add an artboard for this)
  4. Write up a preliminary project statement. Which magazine is your client? Add to appropriate artboard.


End of class:

10B Project 5 progress check

2 pt. Package Folder submitted will have:

  1. File will have  a placed tiff of screen grab as shown.
  2. File will have saved graphic styles: tint and shade.
  3. Spread will have headline and body copy. (beginning)


P6: Feed your baby. There will be lab time during class. Due by the end of class next week.